Sundar Pichai always talked about Google’s ambitions to stream games to all types of devices. Yesterday, at the Game Developers Conference (GDC) in San Francisco, Google launched its Stadia cloud gaming service.
We were transported to a world where gaming doesn’t require expensive hardware or pricey laptops and phones; instead; games can be picked and selected from the Chrome browser and instantly have it started without any need for a lengthy download or large lag.. 2019, guys!
We in this technical byte, list some of these game-changing revelations that were made at this conference yesterday.
 The games are streamed from the data centers, so no hardware acceleration required at all in client PC or mobile or game console. Anyone can play games from any low-end device they own, whether a pixel mobile or an inexpensive laptop or a TV with the help of a chrome cast.
 Stadia’s architecture is built on top of Google data center and edge network to ensure servers are as close to players around the world as possible and results in better performance.
 YouTube and Stadia integration allow gamers to follow a link in the youtube video and directly jump into playing games on Stadia in 5 secs or less, that too just from the browser. It also launched its own controller to further enhancing the experience. The feature known as Crowd play is designed to facilitate the feature whereby gamers can directly jump into a game and play the game with the YouTube creators.
 Stadia supports cross-platform multiplayer where a high volume of major game players can collaborate for an efficient gaming experience.
 Also, if you're stuck in some level, Google Assistant integration will allow you to access guides and walkthroughs on-demand so that you can think of a feasible solution.
 Stadia also promised to offer comprehensive parental control for all content.
Find the video highlights here: https://www.youtube.com/watch?v=BeFnQrgtZ9k